Nov 06, 2008, 10:58 AM // 10:58
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#61
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Stealth Bomberman
ooo so now were talking about AL ignoring dmg eh?
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We were the whole time. At least for the last 2 pages.
Quote:
Originally Posted by Stealth Bomberman
in that case yes, all +dmg atks do AL ignoring dmg.
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Thanks for repeating what people have been trying to tell you (over and over).
Quote:
Originally Posted by Stealth Bomberman
what i was stating is that u guys thought (and again i may have misunderstood), that (...wait this deserves highlighting)
all +dmg atks were armor ignoring meaning doing a set amount of dmg everytime.
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What?
Worst cover up I've seen in days - EDIT: keep misunderstanding what people say, it works wonders for you
Last edited by Bobby2; Nov 07, 2008 at 02:49 AM // 02:49..
Reason: stealth takes the sport out of hunting +1s
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Nov 06, 2008, 02:18 PM // 14:18
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#62
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Academy Page
Join Date: Mar 2008
Profession: P/W
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Nov 06, 2008, 10:33 PM // 22:33
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#63
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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On fighters only base weapon damage is effected by armor.
Hitting with deathblossom does a guaranteed 42 (or watever it is) damage to ur target, and all adjacent foess (x2). It also does whatever damage ur dagger did, which is effected by armor. This is the same with all weapons.
Chilling victory's AoE is cold damage, and is effected by armor.
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Nov 07, 2008, 02:43 AM // 02:43
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#64
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Lion's Arch Merchant
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Quote:
Originally Posted by Bobby2
Worst cover up I've seen in days
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cover up? im not part of a conspiracy here...
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Nov 07, 2008, 07:21 AM // 07:21
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#65
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Earlier you were saying that only the aoe damage of death blossom was armor ignoring, not the + damage that hits ur target first. Now uve changed. Hence cover up.
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Nov 07, 2008, 07:43 AM // 07:43
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#66
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Ascalonian Squire
Join Date: Nov 2007
Guild: Dragon Force
Profession: D/
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i know there was a crit sin build that people used scythes with, i think it got nerfed though, cant remember sorry.
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Nov 07, 2008, 08:08 AM // 08:08
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#67
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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^I think you're reffering to the fox's promise one or the dark apostasy.
Those were more GvG builds, abusing wearying strike and sin's remedy at the same time
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Nov 07, 2008, 11:00 AM // 11:00
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#68
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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They are still used, infact scythe sins are still pretty powerful in pvp. Abusing the 100ish damage crit of scythes on a class that can crit like 1 in 2 hits is strong.
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Nov 07, 2008, 08:01 PM // 20:01
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#69
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Lion's Arch Merchant
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Quote:
Originally Posted by Luminarus
Earlier you were saying that only the aoe damage of death blossom was armor ignoring, not the + damage that hits ur target first. Now uve changed. Hence cover up.
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maybe if ppl worded their posts better i could understand exactly what they were trying to get at.
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Nov 07, 2008, 08:40 PM // 20:40
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#70
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by Targren
Good point about the Eremites and mystic... hadn't considered it from that angle.. I looked up scythes. Slow as snail snot, aren't they?
Not sure about the "Not helping the party out" view on CD, though. If it keeps my red bar from going down to give the monk a break, and lets me keep making the bad guys' red bars go down... Not a lot of "utility" in the Sassy class.
Re: Twisting Jaws: That's kind of my point, though. Seems to be a lot of stuff you can't defend against in EotN. (TJ/Chomp, ele spikes, etc...) and none of the builds seem to take that into account.
[Assassin's Remedy] for the bleeding, DW, blind
[Way of the Master] for +crit%
[Critical Agility] because... well ,it's a PvE sin bar and CA is the assassin's Dshot
[Aura of Holy Might] for the +%dmg bonus (and gives you some lovely big yellow numbers when farming undead for orr emblems!)
[Mystic Sweep]
[Eremite's Attack], since I beleive you that it's good
[Victorious Sweep], for a teeny bit of a survivability boost.
[wounding Strike], though I wonder if DW isn't a little overrated in PvE against groups with no healer...
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use asuran scan
use reapers sweap, because +damage+asuran scan=uber pwn
ALSO the reason we use a sucky skill as reapers sweap is because this and wounding strike are the ONLY 2 elite
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Nov 07, 2008, 11:55 PM // 23:55
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#71
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Academy Page
Join Date: Mar 2008
Profession: P/W
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Remedy is worthless, leave it to the monk remove ur conditions. Bring Death Charge and an hero with splinter weapon so u catch the mobs grouped together.
Instead of victory sweep bring asura scan or im the strongest.
In general areas of PvE bring Reaper Sweep for more damage in elite areas bring wounding to ensure de deep wound
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